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This time, however, GLaDOS, the sinister A.I., is offline and you are guided by both an automated series of announcements explaining how to properly respond to the end of the world, and Wheatley, a helpful – if dumb – robot companion with a chipper English accent.Īlthough the story is full of the same psychotic charm that made the original so much fun, it suffers from having too much game upon which to spread so little. You awake, as Chell, after a very, very long time in hibernation and are immediately thrown back into the test chamber in order to find a means of escaping once again.
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(Developer Valve “updated” the game last year, adding a new ending in which Chell is dragged back toward the underground science lab immediately after emerging victorious.) Things, it would appear, change. Never mind how that’s possible, considering the end of the first game depicted her escape from the self-destructing Aperture Science lab. In the single-player campaign, you will play once again as Chell, the mute, orange-jumpsuited lady with bionic feet from the first game. Both modes feature new twists, additional puzzle elements and plenty of the tongue-in-cheek “Science will kill us all” humor that made the original such a gem. Portal 2 comes with both a single-player campaign (that’s a full three times as long as the original game) and a two-player co-op mode that will let you solve puzzles either online with friends or via splitscreen with good friends. How to take that indie darling, then, and buff it out, bulk it up and repackage it as a stand-alone AAA retail game would seem to be the real magic trick, and developer Valve, god love them, has put their all into it, with mixed results. Portal, the pseudo-indie puzzle game that seemingly came out of nowhere, captured gamers’ imaginations with its revolutionary puzzle action and unpolished indie charm.